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* A type chart shows which modifiers are applied to move types when attacking Monster of each type.
* Please note that this only covers single types, not pairs.
* To get a dual-type Monster's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a Dragon-type move would hit for 0.25x damage on a Light/Steel Monster, while a Psychic-type move used against the same would do a 2x of its normal damage.

* All MonsterMMORPG creatures and their moves are assigned certain types.
* Each type has several strengths and weaknesses in both attack and defense.
* In battle, you should use Monster and moves that have a type advantage over your opponent; doing so will cause much more damage than normal.

* Another advantage you can gain is Same Type Attack Bonus (STAB).
* As the name implies, this increases the power of the move if the attacking Monster has the same type as the move used (for example a Fire-type Monster using a Fire-type move).
* In this case the damage is 1.5 times normal.
* Again this is added to any other advantages, so a Water-type Monster using a Water-type move against a Ground/Rock-type Monster will bag you six times (2×2×1.5) normal damage!

Attack →
Defense ↴
Bug Type Dark Type Dragon Type Electric Type Fighting Type Fire Type Flying Type Ghost Type Grass Type Ground Type Ice Type Light Type Normal Type Poison Type Psychic Type Rock Type Steel Type Water Type
Bug Type 1 1 1 1 0.5 2 2 1 1 0.5 1 1 1 1 1 2 1 1
Dark Type 1 0.5 1 1 2 1 1 0.5 1 1 1 2 1 1 0 1 1 1
Dragon Type 0.5 1 2 0.5 1 0.5 1 1 0.5 1 2 2 1 1 1 1 1 0.5
Electric Type 1 1 1 0.5 1 1 0.5 1 1 2 1 0.5 1 1 1 1 0.5 1
Fighting Type 0.5 0.5 1 1 1 1 2 1 1 1 1 1 1 1 2 0.5 1 1
Fire Type 0.5 1 1 1 1 0.5 1 1 0.5 2 0.5 1 1 1 1 2 0.5 2
Flying Type 0.5 1 1 2 0.5 1 1 1 0.5 0 2 1 1 1 1 2 1 1
Ghost Type 1 2 1 1 0 1 1 2 1 1 1 2 0 0.5 1 1 1 1
Grass Type 2 1 1 0.5 1 2 2 1 0.5 0.5 2 1 1 2 1 1 1 0.5
Ground Type 1 1 1 0 1 1 1 1 2 1 2 1 1 0.5 1 0.5 1 2
Ice Type 1 1 1 1 2 2 1 1 1 1 0.5 1 1 1 1 2 2 1
Light Type 1 2 0.5 1 1 1 1 2 1 1 1 0.5 1 1 1 1 1 1
Normal Type 1 1 1 1 2 1 1 0 1 1 1 1 1 1 1 1 1 1
Poison Type 0.5 1 1 1 0.5 1 1 1 0.5 2 1 1 1 0.5 2 1 1 1
Psychic Type 2 2 1 1 0.5 1 1 2 1 1 1 0.5 1 1 0.5 1 1 1
Rock Type 1 1 1 1 2 0.5 0.5 1 2 2 2 1 0.5 0.5 1 1 2 2
Steel Type 0.5 0.5 0.5 1 2 2 0.5 0.5 0.5 2 0.5 1 0.5 0 0.5 0.5 0.5 1
Water Type 1 1 1 2 1 0.5 1 1 2 1 0.5 1 1 1 1 1 0.5 0.5
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